On Tuesday
this week, Facebook announced that it acquired Oculus VR, the company behind the
Oculus Rift gaming handset in a cash and stock deal. The deal was valued $2
billion.
The terms
of deal include $400 million in cash and 23.1 million shares of Facebook common
stock.
"Oculus
has the chance to create the most social platform ever, and change the way we
work, play and communicate," Facebook CEO Mark Zuckerberg said in a statement.
Facebook
says that Oculus will remain headquartered in Irvine and it will also continue with
the development of the Oculus Rift platform. The Oculus team was never really
committed to bring out a consumer version of the VR headset to the market. However,
more than 75,000 developers had already ordered developer kits for the
technology.
Oculus
is the social media giant’s second major acquisition in less than two months’
time. Last month, Facebook acquired Whatsapp for a whopping sum.
In a
conference, Mark Zuckerberg, the CEO of Facebook said that it was a move taken
keeping into mind the future, Buying Oculus is a long term bet on the future of
computing for Facebook.
The
idea that Oculus represents the future of computing isn't relegated to just
investors. Shane Hudson,
a London-based web developer, says he thinks that Oculus has the ability to
offer up a “fully immersed experience." Hudson thinks that experience
could extend from tasks such as "playing a game, watching a film, reading
a book or even chatting your friends 'face-to-face' despite being on the other
side of the world."
Hudson
works with data visualizations and he sees the Oculus Rift as giving an entire
new way of working with that kind of data. "It's a very interesting
technology that could go in any number of directions, much as the web
did," Hudson says.
That's
what Zuckerberg thinks too. He sees Oculus's current focus around games and
entertainment as just the beginning.
"Oculus
has the potential to be the most social platform ever,"
"Oculus has the
potential to be the most social platform ever," he said.
"Imagine not just sharing moments with your friends online but entire
experiences."
Zuckerberg
also said that buying Oculus was a way of investing in the best and brightest
players in computing. He said Oculus is "years ahead in terms of technology"
but that "all the best and brightest in the space already work
there."
Over
the last two years, the Oculus team has amassed tons of talent, including many
of the best minds in virtual reality and in gaming. John Carmack, the
co-founder of id Software — and the lead programmer of Wolfenstein 3D, Doom andQuake,
joined Oculus in Aug. 2012 as its CTO.
Facebook
has faced backlash before. After Facebook announced it was going to purchase
Instagram, users threatened to leave the service en masse. However, the users did
not leave and Instagram has been on the rise ever since!
Zuckerberg
is clearly hoping the same situation will take place with Oculus VR. He would
definitely not mind a bit of a backlash for a better future!
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